<b>EXPLORING THE APPLICATION OF VIRTUAL REALITY IN PHOTOGRAPHY EDUCATION: INNOVATIVE APPROACHES AND IMPLICATIONS</b>
PDF

Keywords

VR technology
Exhibition for Learning
Innovative teaching methods

How to Cite

EXPLORING THE APPLICATION OF VIRTUAL REALITY IN PHOTOGRAPHY EDUCATION: INNOVATIVE APPROACHES AND IMPLICATIONS. (2025). Journal of Asia Social Science Practice, 1(1), 73-90. https://doi.org/10.71411/jassp.2025.16

Abstract

This study is centred on the virtual reality (VR) photography exhibition. It takes the VR photography exhibition as its core, uses the action research method to explore the application of VR technology in the teaching of photography art, and proposes the innovative teaching mode of "Exhibition for Learning". This study utilizes VR technology to overcome the limitations of traditional photography education, particularly in work presentation, feedback mechanisms, and the overall learning experience. The integration of VR enhances students' artistic expression, technical proficiency, and overall skill development. Findings indicate that VR technology significantly enhances students' learning motivation and creativity, provides an immersive learning experience, and improves artistic comprehension through exhibition feedback. This study provides theoretical support and practical insights for the digital transformation and teaching mode innovation of art education.

PDF

References

Rubinstein, D. (2009). Towards photographic education. Photographies, 2(2), 135-142. https://doi.org/10.1080/17540760903116598

Kim, M. (2015). The educational status of college-level photography-related courses. Education 3-13, 103, 186-191. http://dx.doi.org/10.14257/astl.2015.103.40

Cross, K. (2014). Training the eye of the photographer: The education of the amateur. Visual Studies, 29(1), 68–79. https://doi.org/10.1080/1472586X.2014.862996

Stanley, N. (2003). Young people, photography and engagement. International Journal of Art and Design Education, 22(2), 134–144. https://doi.org/10.1111/1468-5949.00349

Zhang, Z. (2024). Exploration and practice of teaching mode of "one core and three combinations" in photography course. 国际化教育科学与理论. https://doi.org/10.26789/ijest.v3i7.1958

Liang, Y.-F., Yang, C.-Z., & Li, S.-Y. (2010). Teaching design on photography course under multimedia environment. 2010 International Conference on Multimedia Communications, 161-163. https://doi.org/10.1109/MEDIACOM.2010.55

Nam, T.-O. (2016). Photography's educational study: Against practical-based curriculum in photography education. Journal of Digital Convergence, 14(2), 359-367. https://doi.org/10.14400/JDC.2016.14.2.359

Arcadias, L., Corbet, R. H. D., McKenna, D., & Potenziani, I. (2021). Astro-animation - A case study of art and science education. Leonardo, 48(5). https ://doi.org/10.1386/ap3_000018_1

Figueroa Jr., R. B., Palma Gil, F. A., Taniguchi, H., & Esguerra, J. R. (2022). Virtual reality photo-based tours for teaching Filipino vocabulary in an online class in Japan: Transitioning into the new normal. International Journal in Information Technology in Governance, Education and Business, 4(1), 29-41. https://doi.org/10.48550/arXiv.2301.01908

Finlayson, A., Wu, R., Lin, C.-C., & Sylcott, B. (2024). Development of a virtual reality application for oculomotor examination education based on student-centered pedagogy. https://doi.org/10.1109/FIE58773.2023.10343209

Molaro, J. L. (2023). The art of planetary science: Art as a tool for scientific inquiry and public discourse around space exploration. Culture and Cosmos, 25(2). https://doi.org/10.48550/arXiv.2309.06552

Shaukat, S. M. (2023). Exploring the potential of augmented reality (AR) and virtual reality (VR) in education. International Journal of Advanced Research in Science, Communication and Technology (IJARSCT, 3(2), 52-56. https://doi.org/10.48175/IJARSCT-12108

Zeng, Q. (2024). Research on innovative paths of art education based on virtual reality technology. International Journal of Education and Humanities, 14(3), 129-133. https://doi.org/10.54097/d3g8xr35

闫谊,南若锦,邓悦. (2024). 数字化背景下数字媒体艺术专业教学模式创新路径研究. 教学研讨, 020-022. https://doi.org/10.61369/EDTR.7361

Afonso, D. G., Akinade, M. O., Baralić, Đ ., Goos, D. N., Gray, C., Jimoh, A., … Radojičić, D. (2020.). Intercultural science-art project "Magritte meet science". https://doi.org/10.48550/arXiv.2009.14084

Zhang, H. (2024). Prism XR: A curated exhibition experience in virtual reality with peer annotation features and virtual guides for art and archaeology classes. arXiv. https://doi.org/10.48550/arXiv.2407.09528

Xu, B. (2024). Practice of digital media art education based on virtual reality technology. Journal of Electrical Systems. https://doi.org/10.48550/arXiv.2407.09528

Wang, S. (2024). Enhancing art education through virtual reality: The impact of virtual art museums on junior high school students. Research and Advances in Education. https://doi.org/10.56397/RAE.2024.09.05

Song, Y., & Li, L. (2018). Research on application of VR technology in art design teaching. 2018 International Conference on Engineering Simulation and Intelligent Control (ESAIC), 343-345. https://doi.org/10.1109/ESAIC.2018.00086

Serna-Mendiburu, G. M., & Guerra-Tamez, C. R. (2024). Shaping the future of creative education: The transformative power of VR in art and design learning. Frontiers in Education. https://doi.org/10.3389/feduc.2024.1388483

Liu, P. (2021). Application and teaching exploration of virtual reality technology in art appreciation. International Journal of Learning and Teaching. https://doi.org/10.18178/ijlt.7.3.187-193

Cecotti, H., Day-Scott, Z., Huisinga, L. A., & Gordo-Peláez, L. J. (2020). Virtual reality for immersive learning in art history. 2020 6th International Conference of the Immersive Learning Research Network (iLRN), 16-23. https://doi.org/10.23919/iLRN47897.2020.9155108

Riveros Huaman, E. M., Apaza Aceituno, R. G., & Sharhorodska, O. (2019). Application of virtual reality and gamification in the teaching of art history. Lecture Notes in Computer Science, 220-229. https://doi.org/10.1007/978-3-030-21817-1_17

Song, H., & Zhao, X. (2024). Immersive multimedia art design based on deep learning intelligent VR technology. Journal of Electrical Systems. https://doi.org/10.52783/jes.1703

Lin, Y., You, Y., & Zhou, Z. (2023). Application of VR in the field of education. Highlights in Science, Engineering and Technology. https://doi.org/10.54097/hset.v68i.11925

Du, S. (2021). Application analysis of virtual reality VR technology in art design teaching. Journal of Physics: Conference Series. https://doi.org/10.1088/1742-6596/1881/2/022056

Deng, X., Lei, J., & Chen, M. (2021). Application of VR in the experimental teaching of animation art. Mobility Information Systems, 4642850:1-4642850:7. https://doi.org/10.1155/2021/4642850

Liu, F. (2021). Construction of contemporary art teaching platform based on virtual reality technology. 2021 4th International Conference on Information Systems and Computer Aided Education. https://doi.org/10.1145/3482632.3483999

Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Copyright (c) 2025 Journal of Asia Social Science Practice