虚拟具身与数字交往:手游玩家主体性建构的具身传播研究——以《王者荣耀》为例. 人文学刊, [S. l.], v. 1, n. 4, p. 95–102, 2025. DOI: 10.71411/rwxk.2025.v1i4.511. Disponível em: https://ojs.shiharr.com/index.php/rwxk/article/view/511. Acesso em: 12 oct. 2025.